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Original iPad Pro Isometric ARPG Prototype

Project Riftfall

A lone courier crosses a ruined sci-fi noir megacity where cyan rift energy has fractured time.

View Concept Art Prototype Status
Project Riftfall splash art

Concept Art

Riftfall’s visual direction is dark, cinematic, and lonely: rain-soaked ruins, collapsed city structures, cold moonlight, and cyan rift energy cutting through the broken world.

Courier concept art standing in a ruined city corridor

Courier Field Concept

The player silhouette: hooded, armored, and grounded against the scale of the broken city.

Courier concept art firing a cyan rift pulse in a ruined city

Rift Pulse Concept

Cyan rift energy as the Courier’s signature combat language.

Courier concept art crouched behind cover inside a ruined facility

Stealth Approach

Interior ruin mood, cover, patrol pressure, and the Courier operating from shadow.

Courier concept art facing a towering machine boss in a stormy city

Machine Boss Scale

A future encounter target: city-scale threat, red machine optics, and unstable rift energy.

The Courier

Hooded, armored, mysterious, and readable from an isometric camera.

The City

A ruined sci-fi noir megacity filled with mist, black smoke, damaged towers, and unstable rifts.

Rift Energy

Cyan energy marks broken time, player abilities, danger zones, and key story moments.

Current Prototype

The current build is focused on movement, camera scale, controller input, combat testing, and readable isometric presentation on iPad.

Live Gameplay Capture

Riftfall Gameplay 01

Current in-game footage showing the Courier, touch HUD, isometric arena, Rift Dummy combat test, and cyan rift-energy presentation running in the prototype.

Project Riftfall gameplay screenshot

iPad Pro Gameplay Test

Current Project Riftfall prototype running on iPad Pro, showing the playable Courier, arena scale, and in-game presentation.

Movement

Courier movement, walking, running, idle animation, and Xbox controller feel are working.

Combat Test

A training dummy target is implemented with health, hit feedback, damage numbers, and defeat state.

Rift Pulse

The first cyan directional rift pulse attack is working as a prototype combat ability.

Development Status

Contact / Follow

Project Riftfall is currently in solo development by Christopher Kirkland. Public links, devlog updates, and playtest information will be added here as the prototype grows.

Developer

Christopher Kirkland

Current Focus

Building the first playable iPad Pro vertical slice.

Follow

Links coming soon.